Buildings & Gardenscapes
Quote from GameMaster on 2025年3月17日, pm2:09Buildings
Buildings are one of the most important parts of the game.There are three types of buildings:
Resources
Central Building
The central building is the administrative center of the village. The higher the level, the shorter the construction time. The central building can also upgrade the scale of the village to small towns and cities, so that your village can increase the upper limit of resource level and have more population and loyalty.
Academy
Academy allows you to research new types of soldiers, and the higher the level of the Academy, the more types of soldiers you can research
Market
Through the market, you can exchange resources with other players. The higher the market level, the more merchants you have and the higher the number of resources you can trade. You can also exchange resources 1:1 with the system in the market.
Temple
The temple can train priests. The higher the temple level, the shorter the training time.
City Square
Civic Square can increase the loyalty of the residents by holding celebrations. The higher the level of the Civic Square, the shorter the time for the celebration to achieve the same effect.
Tarven
The Tavern is the place where knights meet and exchange ideas, and where you can hire them. The higher the level of the tavern, the more heroes appear.
Lord's Palace
The Lord's Palace is your residence, where you can train the Settler and let them explore new territorys. The higher the lord's palace level, the more ministers can be trained. The Lord's palace has default defense, which can resist a small number of attacking troops
Infrastructure
Warehouse
Warehouse is used to store timber and stone. The higher the warehouse level, the larger the storage capacity. You can build more warehouses after building a level 20 warehouse
Granary
Granary is used to store food resources. The higher the level of granary, the larger the storage capacity. You can build more granaries after building a level 20granary
Wheat Field
Farmland can produce grain, and the higher the farmland level, the higher the production. Upgrading the scale of territorys to towns and cities can increase the upper limit of farmland level. Your population and troops need to consume food. Without food, the army will run away.
Timber Yard
Timber can be produced in the lumber yard, and the higher the level of the lumber yard, the higher the production. Upgrading the scale of villages to small towns and cities can increase the upper limit of the level of logging yards
Quarry
The quarry can produce stone. The higher the level of the quarry, the higher the output. Upgrading the size of the territory to a town or a city can increase the upper limit of the quarry's level.
Stone Factory
Stone factory can cut and polish stone. The higher the level of stone factory, the higher the stone production
Sawmill
Sawmill cut wood into planks. The higher the level of lumber mills, the higher the timber production
Ruins
Remaining building materials after a building has been demolished or destroyed. Clean up to obtain a small number of resources
Mill
The mill grinds grain into flour. The higher the mill grade, the higher the food production
Bakery
Bakeries make bread from flour. The higher the bakery level, the higher thefood production
Military
Command Center
In the Command Center, you can check all the troop status in the territory, including departure, return, assignment and reinforcements. The higher the level of the Command Center, the more troops you can send at the same time, and you can specify the target buildings that the catapult attacks.
Barracks
Infantry can be trained in Barrackss. The higher the Barracks level, the faster the training speed and more arms need to be researched in Academy. You can improve the ability of arms in the smithy
Stable
Cavalry can be trained in stables. The higher the stable level, the faster the training speed and more arms need to be researched in Academy. You can improve the ability of arms in the smithy
Range
Archers can be trained in Range. The higher the range level, the faster the training speed and more arms need to be researched in Academy. You can improve the ability of arms in the smithy
Workshop
Workshop can produce Rams, and the higher the workshop level, the faster the production speed. You can research related technologies in the Academy to improve the ability of Rams.
Recruiting Office
The Recruitment Office is used to train reserve soldiers and to quickly replenish troops when you lose troops. The reserve upper limit is affected by food production, and the reserve recruitment speed is affected by population. The higher the level of the recruiting department, the faster the recruitment.
Intel Center
The information institute can train scouts, and the higher the level of the information institute, the faster the training speed and more arms need to be researched in Academys. You can improve the ability of arms in the smithy
Trap
Traps can capture attacking enemies. You need to craft organs first. The higher the trap level, the more organs can be made. Soldiers captured by traps still consume the enemy's food. You can release them voluntarily.
Cellar
The cellar can hide some resources, including timber, Stone and food, and the hidden resources will not be plundered by the enemy. The higher the level of the cellar, the more resources can be hidden. You can build more cellars after the cellar reaches level 20
Archery Tower
The Archery Tower can be used to make defensive crossbows. The higher the level of the Archery Tower, the more defensive crossbows can be deployed.The city defense crossbow can resist the attack of the chariot.
Smithy
In Smithy, you can use the Unit Card to upgrade the level of the corresponding arms. The higher the Smithy level, the higher the level of the arms that can be upgraded.
City Walls
The City Walls can enhance the defense of the garrison troops. The higher the City Walls level , the higher the percentage of defense buff. The City Walls itself has a default defense, even if there are no defensive troops, it can stiill resist a small number of attacking troops
Watchtower
The watchtower can enhance the vision of the territory, so that you can occupy the oasis in the vision and visit the wild resources in the vision. The higher the level of watchtower, the larger the visual field area, and the more oases that can be occupied.
Buildings
Buildings are one of the most important parts of the game.There are three types of buildings:
Resources
Central Building
The central building is the administrative center of the village. The higher the level, the shorter the construction time. The central building can also upgrade the scale of the village to small towns and cities, so that your village can increase the upper limit of resource level and have more population and loyalty.
Academy
Academy allows you to research new types of soldiers, and the higher the level of the Academy, the more types of soldiers you can research
Market
Through the market, you can exchange resources with other players. The higher the market level, the more merchants you have and the higher the number of resources you can trade. You can also exchange resources 1:1 with the system in the market.
Temple
The temple can train priests. The higher the temple level, the shorter the training time.
City Square
Civic Square can increase the loyalty of the residents by holding celebrations. The higher the level of the Civic Square, the shorter the time for the celebration to achieve the same effect.
Tarven
The Tavern is the place where knights meet and exchange ideas, and where you can hire them. The higher the level of the tavern, the more heroes appear.
Lord's Palace
The Lord's Palace is your residence, where you can train the Settler and let them explore new territorys. The higher the lord's palace level, the more ministers can be trained. The Lord's palace has default defense, which can resist a small number of attacking troops
Infrastructure
Warehouse
Warehouse is used to store timber and stone. The higher the warehouse level, the larger the storage capacity. You can build more warehouses after building a level 20 warehouse
Granary
Granary is used to store food resources. The higher the level of granary, the larger the storage capacity. You can build more granaries after building a level 20granary
Wheat Field
Farmland can produce grain, and the higher the farmland level, the higher the production. Upgrading the scale of territorys to towns and cities can increase the upper limit of farmland level. Your population and troops need to consume food. Without food, the army will run away.
Timber Yard
Timber can be produced in the lumber yard, and the higher the level of the lumber yard, the higher the production. Upgrading the scale of villages to small towns and cities can increase the upper limit of the level of logging yards
Quarry
The quarry can produce stone. The higher the level of the quarry, the higher the output. Upgrading the size of the territory to a town or a city can increase the upper limit of the quarry's level.
Stone Factory
Stone factory can cut and polish stone. The higher the level of stone factory, the higher the stone production
Sawmill
Sawmill cut wood into planks. The higher the level of lumber mills, the higher the timber production
Ruins
Remaining building materials after a building has been demolished or destroyed. Clean up to obtain a small number of resources
Mill
The mill grinds grain into flour. The higher the mill grade, the higher the food production
Bakery
Bakeries make bread from flour. The higher the bakery level, the higher thefood production
Military
Command Center
In the Command Center, you can check all the troop status in the territory, including departure, return, assignment and reinforcements. The higher the level of the Command Center, the more troops you can send at the same time, and you can specify the target buildings that the catapult attacks.
Barracks
Infantry can be trained in Barrackss. The higher the Barracks level, the faster the training speed and more arms need to be researched in Academy. You can improve the ability of arms in the smithy
Stable
Cavalry can be trained in stables. The higher the stable level, the faster the training speed and more arms need to be researched in Academy. You can improve the ability of arms in the smithy
Range
Archers can be trained in Range. The higher the range level, the faster the training speed and more arms need to be researched in Academy. You can improve the ability of arms in the smithy
Workshop
Workshop can produce Rams, and the higher the workshop level, the faster the production speed. You can research related technologies in the Academy to improve the ability of Rams.
Recruiting Office
The Recruitment Office is used to train reserve soldiers and to quickly replenish troops when you lose troops. The reserve upper limit is affected by food production, and the reserve recruitment speed is affected by population. The higher the level of the recruiting department, the faster the recruitment.
Intel Center
The information institute can train scouts, and the higher the level of the information institute, the faster the training speed and more arms need to be researched in Academys. You can improve the ability of arms in the smithy
Trap
Traps can capture attacking enemies. You need to craft organs first. The higher the trap level, the more organs can be made. Soldiers captured by traps still consume the enemy's food. You can release them voluntarily.
Cellar
The cellar can hide some resources, including timber, Stone and food, and the hidden resources will not be plundered by the enemy. The higher the level of the cellar, the more resources can be hidden. You can build more cellars after the cellar reaches level 20
Archery Tower
The Archery Tower can be used to make defensive crossbows. The higher the level of the Archery Tower, the more defensive crossbows can be deployed.The city defense crossbow can resist the attack of the chariot.
Smithy
In Smithy, you can use the Unit Card to upgrade the level of the corresponding arms. The higher the Smithy level, the higher the level of the arms that can be upgraded.
City Walls
The City Walls can enhance the defense of the garrison troops. The higher the City Walls level , the higher the percentage of defense buff. The City Walls itself has a default defense, even if there are no defensive troops, it can stiill resist a small number of attacking troops
Watchtower
The watchtower can enhance the vision of the territory, so that you can occupy the oasis in the vision and visit the wild resources in the vision. The higher the level of watchtower, the larger the visual field area, and the more oases that can be occupied.
Quote from GameMaster on 2025年3月17日, pm2:49Territory size & Buildings
There are three types of territory sizes: village, town, and city.
The buildings that can be built in different territory sizes are as follows:
Village
- Central Building
- Academy
- Warehouse
- Granary
- Tarven
- Lord's Palace
- Wheat Field
- Timber Yard
- Quarry
- Barracks
- Intel Center
- Cellar
- City Walls
- Smithy
Town
- Market
- City Square
- Range
- Recruiting Office
- Trap
- Archery Tower
- Stone Factory
- Sawmill
- Mill
City
- Temple
- Stable
- Workshop
- Bakery
Territory size & Buildings
There are three types of territory sizes: village, town, and city.
The buildings that can be built in different territory sizes are as follows:
Village
- Central Building
- Academy
- Warehouse
- Granary
- Tarven
- Lord's Palace
- Wheat Field
- Timber Yard
- Quarry
- Barracks
- Intel Center
- Cellar
- City Walls
- Smithy
Town
- Market
- City Square
- Range
- Recruiting Office
- Trap
- Archery Tower
- Stone Factory
- Sawmill
- Mill
City
- Temple
- Stable
- Workshop
- Bakery
Quote from GameMaster on 2025年3月17日, pm4:40Gardenscapes
Village
- Tulips: Loyalty increases 1% per level
- Small road: Residents will walk along the road
- Cherry Tree: Loyalty increases 1% per level
- Animal Statue: Civilization Degree increases 5 per level
- Small Fountain: Reserve Maximum increases 1 per level
- Well: Reserve Training Speed increases 1 per level
- Small Pond: Loyalty Restoration Speed increases 1% per level
- Shrubs: Population increase 1% per level
- Pine Tree: Population increase 3 per level
- Roses: Bright red rose, symbolizing passionate love
Town
- Gravel road: Smooth cobblestone road,Residents will walk along the road
- Pear Tree: Loyalty loss reduced 1%
- Art Statue: Civilization Degree increases 10 per level per day
- Large Fountain: Curable Ratio of Lost inreases 2% per level
- Street Lights: Civilization Degree increases 1 per level per day
- Large Pond: Heroes HP Restoration Speed increases 2 per hour
City
- Iris: Population increases 2 per level
- Slate road: Wide and clean avenues,Residents will walk along the road
- Oak: Population increase 1% per level
- Benches: Civilization Degree increases 2 per level per day
- Ginkgo Tree: Population increase 5 per level
Gardenscapes
Village
- Tulips: Loyalty increases 1% per level
- Small road: Residents will walk along the road
- Cherry Tree: Loyalty increases 1% per level
- Animal Statue: Civilization Degree increases 5 per level
- Small Fountain: Reserve Maximum increases 1 per level
- Well: Reserve Training Speed increases 1 per level
- Small Pond: Loyalty Restoration Speed increases 1% per level
- Shrubs: Population increase 1% per level
- Pine Tree: Population increase 3 per level
- Roses: Bright red rose, symbolizing passionate love
Town
- Gravel road: Smooth cobblestone road,Residents will walk along the road
- Pear Tree: Loyalty loss reduced 1%
- Art Statue: Civilization Degree increases 10 per level per day
- Large Fountain: Curable Ratio of Lost inreases 2% per level
- Street Lights: Civilization Degree increases 1 per level per day
- Large Pond: Heroes HP Restoration Speed increases 2 per hour
City
- Iris: Population increases 2 per level
- Slate road: Wide and clean avenues,Residents will walk along the road
- Oak: Population increase 1% per level
- Benches: Civilization Degree increases 2 per level per day
- Ginkgo Tree: Population increase 5 per level